AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Australia Q4 2021
In Q4 2021, top educational games on Android in Australia showed varied performance in downloads, revenue, and active users, with notable trends in each metric.
In the fourth quarter of 2021, the top educational games on the Android platform in Australia exhibited a range of performance metrics. Here’s a detailed look at the trends for the top five applications based on Sensor Tower data.
Reading Eggs - Learn to Read from Blake eLearning Pty Ltd saw consistent weekly revenue, peaking at about $17.7K at the end of October. Weekly downloads showed a downward trend from 2.7K in late September to around 1.3K by the end of December. Active users decreased from nearly 28K at the start of the quarter to just under 19.1K by the end of the year.
Lingokids - Play and Learn by Lingokids - English Learning For Kids had a relatively stable revenue stream, hovering around $1.5K per week with slight fluctuations. Downloads started at 1.8K in late September, experienced a decline mid-quarter but rebounded to approximately 1.6K by the end of December. Active users began at 4K and saw a dip to around 2.7K in November, before rising back to 3.6K in the final week of December.
ABC Kids - Tracing & Phonics from RV AppStudios did not generate any revenue throughout the quarter. Downloads fluctuated slightly, starting at 881 and ending at 1.2K in the last week of December. Active users remained relatively stable, with a slight increase from 6.7K in late September to 7.1K by the end of the quarter.
Bebi: Baby Games for 2-4y kids by Bebi Family saw modest revenue, peaking at $148 in the final week of December. Downloads showed a general upward trend, starting at 799 and reaching around 929 by the end of the year. Active users increased from 2.9K at the start of the quarter to 3.1K by the end of December.
Meet the Numberblocks from Blue Zoo had no revenue during the quarter. Downloads experienced a significant drop, starting at 752 and plummeting to just 77 by the end of December. Active users also saw a decline from 892 to 526 over the same period.
These insights reflect the varied performance of educational game apps in Australia during Q4 2021. For more detailed analysis and data, visit Sensor Tower.